E Sports Management (ESM)
This course cultivates a foundation of ideas and solutions that teach planning, scheduling, controlling, resource allocation, and management of the eSports industry. Offered as needed.
Integrates and builds upon knowledge learned in prior eSports and business courses. Competitive Gaming domains of performance and motivation for participation are studied. Additional focus includes training components for eSports and ethical issues in Gaming. Offered as needed.
This course design provides the opportunity to initiate a design, program, and work toward creating functional video games. The course will introduce basic programming and design skills that are essential to developing a video game. Topics covered are math, physics, level design, and computer programming. Offered as needed.
This course provides an opportunity for observation and practice by individual students in work related to a particular area of study in eSports management. ESM 377 course has a 90 contact hour requirement. Work-skills assessment and career explorations will be included. Offered as needed.
This course provides an opportunity for observation and practice by individual students in work related to a particular area of study in eSports management. ESM 477 course has a 90-contact hour requirement. A higher level of performance is expected in this field experience. The work will be more intensive than the introductory field experience (ESM 377). Work-skills assessment and career explorations will be included. Offered as needed.